Animation
Moving pictures add life to a static scene. This section describes
the various techniques used to create animation.
Movies
The simplest animation method is to create a movie. Like a movie
in the cinema, these have a set of frames that are displayed one after another. These
movies can be stored in many different formats, such as animated GIF files and MPEG
(Motion Picture Experts Group format).
A useful feature of many file formats is streaming. A
streamed movie can be displayed from the web as it is being downloaded, and does not
require the whole movie to be downloaded before playback can commence. Streaming also
handles streams that suffer a break during transmission, and it is also possible to join a
stream after it has commenced playback. The premier format for streamed video is MPEG.
Per-Vertex Vector Animation
This can be used with vector graphics, to specify the picture at
each frame of the animation by specifying the position of the descriptive coordinates at
each point. This is the same as putting together a sequence of vector graphic pictures,
and displaying them one after another. In the same way as vector graphic files can be much
smaller than pixel graphic files, so vector animations are usually much smaller than
pixel-based movie files. Most Macromedia Shockwave files use this type of animation.
3D Virtual Reality Modeling
Using VRML, it is possible to create 3D scenes that have dynamic,
time dependant behavior. This type of dynamic 3D is very much in its infancy, and we can
expect great advances in this area with the next generation of VRML. However, it is
already possible to generate an impressive amount of animation in a real time rendered
VRML world. The specification of this type of animation lends itself to simple, repetitive
or event occasioned movement.
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