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2004-04-23:

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Click here for Java 2 executable JAR file.
A "Matrix Character Generator".

This has been done before by many people, but I wanted to generate the falling strand patterns from the movie The Matrix. The objective was to create texture maps for a little Matrix rip-off sequence that I'm playing with. Unfortunately, I couldn't figure out how to (easily) export animated textures from any of the existing generators, so I wrote my own. It's not great, but it reads as "OK" I think.

It's written in Java 2. This version is set up so that the animation runs in a JFrame rather than exporting each frame as an individual texture map.

2004-04-07:

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Click here for the movie (1.09 MB, DivX AVI format).
Here's a rendering of an equine carpus model that I'm using in my PhD. The short movie rotates the model. The final plan is to animate the bones using kinematics data obtained in-vitro from real carpus samples. A longer version of this movie was shown in a research seminar that I presented today.

The sequence was rendered in Blender. The bones themselves are subdivision surfaces whose control meshes were acquired from real bones using a 3D digitizer.

2004-03-31:

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This is a still frame of an animation I'm rendering of a spinning patch of hair. The rendering is done in Aqsis, with each hair represented by an individual RiCurve primitive.

The 50,000 curves in the image are distributed in space and colored procedurally (ie: by a computer program).

Each frame of the animation is taking about 2 hours to render (which is shocking performance; Aqsis should be much faster!, but oh well... if only I had time to help speed it up), and the entire animation has a total of 450 frames. I'm using a large amount of sampling and some subtle motion blur that should hopefully add a lot to the final effect.

Last modified: 2004-09-02.