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Image Gallery
Make sure you check out the Anatomy page as
well.
2004-04-23:

Click for larger version
Click here for Java 2
executable JAR file.
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A "Matrix Character
Generator".
This has been done before by many people, but I wanted to generate the
falling strand patterns from the movie The
Matrix. The objective was to create texture maps for a little
Matrix rip-off sequence that I'm playing with. Unfortunately, I
couldn't figure out how to (easily) export animated textures from any
of the existing generators, so I wrote my own. It's not great, but it
reads as "OK" I think.
It's written in Java 2. This version is set up so that the animation
runs in a JFrame rather than exporting each frame as an individual
texture map. |
2004-04-07:

Click for larger version.
Click here for the movie
(1.09 MB, DivX AVI format).
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Here's a rendering of an
equine carpus model that I'm using in my PhD. The short movie rotates
the model. The final plan is to animate the bones using kinematics data
obtained in-vitro from real
carpus samples. A longer version of this movie was shown in a research
seminar that I presented today.
The sequence was rendered in Blender.
The bones themselves are subdivision surfaces whose control meshes were
acquired from real bones using a 3D digitizer.
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2004-03-31:

Click for larger version.
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This is a still frame of
an animation I'm rendering of a spinning patch of hair. The rendering
is
done in Aqsis, with each hair
represented by an individual RiCurve primitive.
The 50,000 curves in the image are distributed in space and colored
procedurally (ie: by a computer program).
Each frame of the animation is taking about 2 hours to render (which is
shocking performance; Aqsis should be much faster!, but oh well... if
only I had time to help speed it up), and the entire animation has a
total of 450 frames. I'm using a large amount of sampling and some
subtle motion blur that should hopefully add a lot to the final effect.
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